Common to all players is a fundamentally quantitative value system that manifests itself as a fanatic drive to grow; a mechanical modus operandi that serves as a procrustean bed for employees, cutting off what’s valuable in them as human beings and keeping what could be replaced by algorithms; and a schizophrenic mental state that tries to reconcile this undeniably terrible reality with an ill-defined ideal that is supposed to serve as an operating system for doing the right thing.
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Cultures
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Common to all players is a fundamentally quantitative value system that manifests itself as a fanatic drive to grow; a mechanical modus operandi that serves as a procrustean bed for employees, cutting off what’s valuable in them as human beings and keeping what could be replaced by algorithms; and a schizophrenic mental state that tries to reconcile this undeniably terrible reality with an ill-defined ideal that is supposed to serve as an operating system for doing the right thing.